Behavior Influencing Factors

  • Genetics – affects and tends to govern the individual’s instinctive tendencies to act or react in certain directions within the individual’s ecosystem.  A Knight-Errant defines a gene pool of one.
  • Attitude – the degree to which the person has a favorable or unfavorable evaluation of the behavior in question.  A Knight-Errant has a favorable evaluation of errant behaviour.
  • Social norms – the influence of social pressure that is perceived by the individual (normative beliefs) to perform or not perform a certain behavior.  Social pressure has little influence on a Knight-Errant.
  • Perceived behavioral control – the individual’s belief concerning how easy or difficult performing or controlling the behavior will be.  Ease or difficulty in performance of an action is not a Knight-Errant’ relevant consideration.
  • Core faith – The person’s set of beliefs, like religion, philosophy, et cetera, provided, sometimes subconsciously, by his family, peers, social media, and the society in which he lives.  A Knight-Errant’ core faith tends to be unshakable and slow to change, if at all.
  • Self-perception – A pauper, a noble, both present behaviors consistent with others’ expectations; but there are some that care naught for expectations.  A Knight-Errant is a person with a charge or mission which drives his activity, a focus which determines his priorities.  To the Knight-Errant, the world is full of nails and he is a hammer; the egocentric Knight-Errant may even consider himself to be The Hammer.

 

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